TOC Shifted Lands Players Handbook v2006.1 Table of Contents

All the information found within this online manual is actually generated live from the logistics database. This ensures the latest and greatest rules, including all addendums and changes made. For example, when you view the chapter on "Weaponsmastry", we pull the latest build costs, body gain, description, and pre-requisites according to the logistics system. This also gaurantees that all data found here is exactly what is used to check your character in at the events and is the same data used for your character sheet. If this is an offline or printed copy, consider this information for reference only and possibly out of date.

Date Latest Updates
04/25/2006 1. Florentine Clarified
2. Journeyman Trapsmith updated to allow boxes to be bigger then 36"
3. Master Locksmith updated to allow them to build locks into boxes.
4. Thoughtseed updated to one per recipient.
5. Antidote changed to only work on Rank 1 poisons.
6. The recipe for Euphoria has changed.
7. Encircled Runes have been updated to have a base cost of 100, but be inherently permanent, unless otherwise specified in their description.
12/02/2005 Resurrection now posible in non-ritually extended circles (with penalty) see rules for details.
12/02/2005 Fixed some odd gaps in weapon construction table. Weapons of certain lengths were neither long nor short, as an example.
08/09/2005 New release of rulebook.
08/25/2005 Added spells to Enchanting
08/25/2005 Artisan skills do not work in Astral Space
08/26/2005 Added more explanations to Metabolisms and Monster Abilities
08/28/2005 Clarified the costs of Runes
10/26/2005 Clarified Calling Defenses in regard to Impenetrable Fortress and the like

 

Introduction to The Shifted Lands Gaming Experience
Intro to Aldretha
A Brief History of Aldretha
Intro to Shifted Lands
How to play the game
Combat Basics
Logistics Basics
Life and Death of your Character
Staying In-Game
Safety
Safety and Conduct
I am too young / injured can I still play?
Game Mechanics
How to Create a Character
Choosing a Race
Racial Abilities
Racial Detriments
Allergies
Scholarly Skills
Sorcery Magic (Spells)
Spirit Magic (Spells)
Basic Weapon Skills
Weapon Mastery
Adept
Knavery
Rogue
Psionics
Artisan
Runes
Research and Teaching
Advanced Skills
Metamagic
Racial Augments
Ritual Magic
Ritual Craft
Wyrm
Reaver
Paladin
Dragon
Ascetic
Filchard
Out of Game information
Welcome to Monstercamp!
Metabolisms and Monster Abilities
Weapon and Packet Construction Guidelines
Costuming
Armor Construction Guidelines
Stuff Points, Role-Playing Points (RPP), Cabin Bonus, Most In-Game PC, and other awards